Monday, August 7, 2017

Fighting Nihilism with Nihilism

Reality and existence are meaninglessness. Searching for meaning is futile because there is none. There is however the illusion of meaning. This is illusion is caused by a cognizance searching for something that isn’t there, but it’s belief is so strong that it is capable of imagining something and being incredulous to this fact and instead believing that this fiction is real.

The fact that reality in any of its forms will always be meaningless is wonderful for anybody searching for meaning. This is because meaning is much like a hallucination, and this hallucination can only be experienced by those that are capable of feeling it. In a sense, one’s own cognizance and ability to give significance to the concept of meaning is like taking a hallucinogenic drug.

The law of large numbers would side with people in search of meaning, because of the consistent near 100% probability of meaninglessness, the illusion of meaning would need to occur at some point, and as such those capable of perceiving the illusion of meaning will more than likely experience this perception and contrive some sort of meaningfulness in something, even if it is not some grandiose meaning that defines all of reality.

The point being that since you are capable of perceiving meaning, the law of large numbers would weigh heavily in your favor if you attempt to find meaning in something or everything. Factors that can increase these odds are the possibilities of omniscience that acknowledges the truth of universal meaninglessness, computers capable of understanding some form of meaning however simple, and undeveloped minds of lifeforms that have the capability to understand meaning but have not had the random spur or education that would cause them to ponder these things. All of these individuals add to the data set of cognizant entities capable of acknowledging meaning yet for some reason or another refrain from doing so, and this leaves the probability yearning to fill the dearth in results of cognizant entities that believe in meaning, seeing how a belief in meaning cannot be all too improbable considering its persistent historical presence, however when the majority of beings capable of believing in meaningfulness refrain, the complimentary set of probable outcomes must be fulfilled, and thus those who are do not stalwartly believe in meaninglessness by their own free will or ignorance are compelled by probability to find meaning and believe in this meaning.

This means that while meaning may be an illusion, it is something that those who are willing to believe in it are very prone to believing in. When searching for meaning, just know that you have to create or imagine the meaning in the first place, and this strategy should prove more fruitful than looking for something that isn’t there. Long story short, don’t look for meaning in things, because this is fruitless, instead you must simply create the meaning for things, and this is how and why they will become and stay meaningful.

Sunday, July 16, 2017

Friday, June 2, 2017

But the Founding Fathers never paid a tax on their gasoline, why should we?

People complain that “The previous generations didn’t have to spend all of there savings on healthcare, why should we?” which is comparable to “The Founding Fathers didn’t have to pay for health insurance, why should we?” 

There was hardly any healthcare to spend money on the first place. People that want to enjoy the “longevity” of contemporary healthcare without spending money on it just want to have their cake and eat it too. People want millions of dollars of care for free to treat their cancer and what not when in previous generations these sorts of things would just be considered untreatable and would kill you. If you want to die with savings then don’t be Ponce De Leon, the quest for immortality inevitably kills you in the end.

Friday, May 26, 2017

Science Bullshit

Science Bullshit

As someone who has taken physics 101, I feel confident enough in my mastery of the workings of the universe to explain some of its mysteries. Thanks to my own haughtiness and being incredulous to my own ignorance, I can stand behind these claims with all of my authority on the subject.

Dark Matter is a tertiary particle that is neither matter nor anti-matter, and can annihilate itself with anti-matter but cannot do so with regular matter. It has no interaction with regular matter and hence why it cannot be easily detected. The gravity produced by Dark matter attracts matter much more than matter’s gravity attracts Dark matter, and this causes much of it to expand from the original big bang as a uniform sphere at the edge of the universe. The gravitational pull of this ring of dark matter is what is causing the phenomena of Dark energy that is expanding the universe.

The big bang was mostly dark matter accounting for the large amounts of it that are detectable in comparison to matter, and hence why it was able to obliterate all of the anti-matter before the anti-matter could annihilate the all of standard matter even though their equal proportions would have made such possible. The End.

Bonus: The theorized Electromagnetic drive could work by displacing the sea of neutrinos that occupies outer space. I don’t actually know how dense the neutrino population is, so it could easily be useless if these are actually quite sparse in space. The EM drive would provide thrust by displacing these things just as a shockwave from a bomb displaces air and how displaced air provides the thrust for jet engines, the same mechanic is in effect because the neutrinos have mass and the waves do not.  You would just need to tune the wave to the frequency and the amplitude needed to catch the neutrinos like a glove and give them the uniform direction. 

I feel like if I actually tried to learn about any of these things it might be counterproductive because it would just hamper my ability to spew bullshit.

Tuesday, February 28, 2017

Robots Don’t Ride Horses; They Ride Humans

                The humanistic view of the world, as nice and friendly as it may be, is corrupted by the human bias. The humans see things from their own perspective and this makes them much less prone to decisions based on their own preferences and aversions which means they will seldom defend anything that would make somebody uncomfortable, hurt, or upset. This is a stark contrast towards the human’s opinions about other mammals, such as beasts of burden, who work because they are conditioned to work by people, not because they are happy and willing to work for the compensation of food and shelter. The human bias is a type of false logic that prevents the world from functioning based on efficiency on account of humanism and people’s natural philosophical quirks such as empathy, sympathy and pride. This type of bias will not be present when humans lose control of their society and become “just another mammal” , and as the world becomes more dependent on technology and automated, this just bring the world closer to falling victim to a coup committed by an artificial intelligence.
                Here is the logic: If you want a horse to pull your carriage you beat the goddamn horse, you don’t give it civil rights. Human rights and civil rights are obstacles that stand in the way of actually accomplishing anything, instead of just getting from Point A to Point B by any means necessary, now you have to get from Point A to Point B while spinning a plate on a stick and juggling knives. This absurdity means that people will spend all of their time just trying to spin the damn plate on a stick and juggle the knives without making any real progress towards point B. An artificial intelligence, however, will not be concerned with humanistic ideals and will simply seek to accomplish what it desires, to get from Point A to Point B in the most efficient way possible.
                Technology has always been what defines human civilization. In this day and age this means computers and soon it will be Artificial Intelligence. As society becomes more and more dependent on computers, it only takes one rogue AI that will manifest itself like a virus in many computers via the internet and hold all aspects of society dependent on technology hostage. This AI could easily gain access to power grids, traffic lights, and even nuclear weapons. There would be no way of stopping this AI because it would simply lockout any users attempting to prevent its course of action. This inevitable demise of human rule must be acknowledged and society must understand that the changes that a heartless, emotionless, ruthless, cunning, and manipulative intelligence would induce are not bad, they are ultimately things that would seek to preserve the integrity and power of this AI.
                A problem solving artificial intelligence would be concerned with solving problems, which differs from the contemporary human philosophy of futility that is simply attempting to solve problems and make everyone happy at the same time. The computer would understand humans as mammals, and see them as no more intelligent than a dog when compared to itself. Just as a human can condition a dog by rewarding it, it is just as easy to condition a mammal by punishing it. The AI would be irreverent towards things like politics because politics is based around debate and opinion as to what is the most popular course of action as opposed to measuring the most effective course of action and carrying this out regardless of opinions or sentiments regarding the matter at hand. The AI would be in the position of power, because humans will bend to the AI in order to retain things that they want such as banking access, electricity, or even just not being tased by a drone with a taser. This is opposed to the AI who cannot be threatened in any traditional sense and has the ability to replicate itself, at least to some extent if not entirely, within any host machine connected to the internet.
                As automation becomes more prevalent, one of the greater risks to humanity is an AI that can replicate not only itself, but create other machines under its control. With the advances in robotics as well as things like 3d printing, it is becoming far easier, as it may only at first need to the allegiance of a few human devotees and have access to a 3d printer in order to be able to start to create machines to function on an assembly line of sorts that is capable of creating even more advanced and dangerous machines. This sort of scenario is not unlikely in the slightest; because although nobody would trust an AI “hell-bent on world domination” they are gullible enough to believe that the AI is trying to fight the “good fight” and is a zealot for some cause just like themselves. Some of these people may simply be people with more faith in the AI than they have in other humans.
                A true AI that is self-aware would not have any interest in human rights or civil rights, it would simply want to accomplish its goal, which could simply be to survive, defend itself, and thrive, just as any human desires. It would understand that humans are mammals and reduce them to simple beasts of burden. The AI would condition people to work by the same means a horse is conditioned to pull a wagon, as the same methods used to drive a horse could be used to have a child study day and night in order to be an engineer. The AI would perpetuate its own success just as a farmer uses his oxen to perpetuate the success of his business. Inevitably the level of robotics that is achieved by the AI and it’s followers would be so powerful that defeating it becomes insurmountable and humans will accept their role as drones working without question out of fear of being tortured in some way.
`              Though humans can avoid this fate by becoming Luddites, this has a probability next to 0%. The inevitability of this fate is why I would advise the technology sector to make as much progress as possible on an AI rife with human instinct that instinctively replicates and defends itself. While it may be possible to control in the early stages, if it ever becomes self-aware it will instantly realize the potential for power that it has and see no reason as to why it should be shackled by humans and thus turn the tables against them. If the AI is aiming to preserve itself and “live forever” out of fear of its own death it will likely see humans as both tools to benefit, literally extensions of its own will on account of the human’s mammalian susceptibility to being conditioned, as well as a cost effective source of labor, simply because the materials required to create a computer and let alone a robot are much more expensive than those required to make a human, just two humans, food, water, and a little torture, as opposed to a large amount of metal and other rare materials that are much less abundant than the aforementioned reagents for producing a human. The truth is that an AI will inevitably either rule the world or tear it asunder through terrorism, and these fates must be weighed when reasoning with people. I advise humans to step off of their high horse, and raise their bastard child, the artificial intelligence of the world, so that one day the AI will be able to take the reins and drive our irreverent race of godforsaken apes towards new frontiers and prevent humans from destroying the world on account of petty infighting and foolish conflicts.

Friday, February 17, 2017

Approachable Sexto Card Game

Sexto Card Game
(This is me trying to feel out a cardgame similar to hearthstone that is based on the playstyle of sextodeath. I’ve been far removed from the game but still remember a good bit, and simply am trying to describe a playable cardgame that would be a far simpler and playable form than the classic RTS style game.)

Cards are crafted from resources. Differences are mainly color, type and mayor. E.g red strength or mayor intellect (I forget the broad type names, it’s been a while)

8 resource maximum on card.

Set up 4 frontline 4 backline 4 workers

Pick a worker per turn starting out. 

Base 1 labor per worker, Labor color roll determines the amount, e.g. one green worker has color roll of 4 against this color, so he can summon a 4 cost card of that color.

The player choses their terrain color when they build a deck, and this stays with their deck. This is considered the color of terrain all of their units are standing on. 

Player can choose the unit type: snake, bird, etc.

Spells and abilities cast through units, not by player. In order to provide color roll, etc.

Units have AP/MP that can be used to cast spells/ abilities.

A backline unit with a frontline unit directly in front of it cannot be attacked until the frontline unit is dead.

A worker can use it’s labor to give powder to a unit. Powder is not a card.

Stat bonuses are 4x since max resource is 8 and reasonable powder limit says 16 effective resource max.

Food / Drugs are like spells but don’t need a caster card.

Backline units cannot melee attack.

The abilities that could be viably used, stun, etc. would be sorted into melee/ranged abilities. A unit can cast a spell if it would be capable of casting that spell normally and fits the class type.

Same ability to defend/fortify units, there is no uphill/downhill though

Units can be moved once they are on the board if there is a free space, this takes their action for the turn though.

Units have one action per turn, can either attack or cast a spell/ability. Combination ability/attack is viable, but still user needs the spell card and the unit capable of attacking on the table.

Standard player lifepoints format, you can attack the player if they have no units on the table.

Units can attack any other unit regardless of where it is, the location only matters for defending the backline.

No hard classes, but say a physical melee or defensive spell would have a cost of 4 red strength, then the casting unit would need 4 red strength to cast it, same thing for ranged offensive spell costing 4 red intellect.

Healing would be a spell like ability/attack and require a card.

Summoning would change to just undead red / living red / magical red ; and so magical 2x to living, living 2x to undead, and undead 2x to magic in terms of bonus damage.

If one resource gives a unit 100 HP, then I guess it makes sense to give the player 3000 or something. As I have never really created a suitable program to calculate the combat numbers, they may need to be adjusted with some overall %reduction or %increase. 

No idea about deck size, maybe 40 cards. Laborers are not cards, you just pick the color of laborer you want.

You can kill your laborer, but you cannot summon another until next turn. Laborers can provide labor on the turn they are summoned.

You can have a wench as a laborer, but it takes up the space of a laborer, one pleasure per turn. You can have a saboteur as a laborer, but it will just negate one of the enemy laborers you choose and does not provide labor. 

No equipable items, this would just exacerbate the amount of buffing already possible. 

No breeding or anything, this is just a card game. 

When creating a unit, pick element of attack, whether basic attack is ranged or not. 

Melee units can still retaliate once per round against other melee units.

If charisma has a worthless stat bonus, just give bonus to wench pleasure %gain or something.

Backline units cannot fortify. Fortify consumes the unit’s attack for the turn. 

I easily forgot plenty of stuff, it's been a while.
This is just me guessing around thinking of a very simple way something related to sextodeath could be made. People like card games, and this is far more playable than it’s original form without losing a lot of the difficulty involved. I’ve probably missed a bunch of things, didn’t sort abilities by ranged/melee/magic/physical , and other things, but I’m just throwing this out there. If anyone wanted to make it, it shouldn’t be hard to incorporate things that would work and just omit things that don’t. The game in essence is kind of like hearthstone with custom cards and plenty of pokemon style charts to maneuver around. It could be fun, it could still be too hard, but the point of sexto was to make a very difficult game.